Mission

the Galaxy

About the books

I first started writing the books as an answer to the question, "What is the history of the game Mission?" The result was Hal: A Diaspora and following on from this Sadness is Conductive.

Hal: A Diaspora covers the inception of the first true AI, (I'm aware of current events), its survival, first contact with aliens, and the exit of about ⅔rds of humanity from Earth, as the governments could not deal with a True AI being extant. You have been warned.

Sadness is Conductive is an exploration of what happens when one of the Great Minds turns bad.

Idea history

Mission was first conceived of as a series of one off games in Hard Sci-Fi, long considered to be difficult to run, (by other GMs I have met). It became Space Opera, drawing from idea by the likes of Iain Banks, Ken Mcleod, Asimov, Heinlein, E. E. 'Doc' Smith, Niven, Pohl and so many others, but I hope the reader will see that this is an original work with many homages. Particularly, in the writing, I curtail the callbacks somewhat.

The idea is the game is ongoing at any time, when not in active play time does pass as I internally process narrative, and time is at this narrative place. About five thousand years have passed since initial play.

A nod to science

I'm not a physicist, but it a subject of some interest to me, so I try and keep it scientfic, but since I break those laws a lot, (not least for FTL Travel), there is an element of fantasy about the play. I try and keep the true science true, and not muck about with the universe as we know it. Too much. This should be reflected in the books.

The books as published

I've recently completed a re-proofing of some of the material. I am a terrible proofreader and a terrible typist, so this has involved considerable effort. There are few continutiy errors, what there are have come about because of play. You may spot them, you may not. I'm writing more as time allows, I'd love to give up work and write full time, but this would require considerable distribution of the material and I'm not a good marketer. You can buy them straight from Lulu.com

The books

Hal: A Diaspora

Marked as adult because I think it has adult themes, not sexual ones as such, more about violence and destruction.

Sadness is Conductive

Also marked as adult. There are definitely difficult themes in there, so not suitable for Children/YA readers.

Forthcoming

Aftermath

Patricia destroys about the third of the Minds who have fallen to Capitalism, Hal remonstrates with her somewhat before a further cataclysm arises. In Edit/Proofreading.

Vulnerabilities

A team of Archologists go to investigate an anomaly, on the way they encounter a new species. A Mind has a "new idea". I'm still writing this, because I wasn't happy with the beginning. It's a prequel to Aftermath, because I don't write things in order. Also it's a relation of the actual game far as remember it, with license taken because it is my game.

Unrelated Books

I have written other material and since you're here...

Saying my Peace

Short Stories from a few years ago. I'm trying to get on the badwagon of a couple of thousand words a day. Varied themes, written during my particularly strong "Never mind the quality, feel the width" stage. (The belief that more writing improves writing).

Plurality (Not currently availaable as awaiting further proofing)

A sort of mental Auto Biography, inspired by my friend and muse. I looked inward and found, well, more of me. And act of creation in which I recreated myself.

Mélange (Not currently availaable as awaiting further proofing)

The continuation of Pluralty, the books go together. Honestly, this is probably me therapising myself. Still a good story about the word in which I found myself in during Plurality.